#include "Player.h"

Player::Player(void)
{
}
Player::~Player(void)
{
}
void Player::LinkCamera(boost::shared_ptr<ICamera> pCamera)
{
	m_pCamera = pCamera;
}
void Player::Update(IGame *pGame)
{
	m_pCamera->SetPosition(m_position);
	m_pCamera->SetOrientation(m_orientation);
}
void Player::Draw(IRenderer *pRenderer)
{

}
std::string Player::ToString() const
{
	return "player";
}
